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Old May 30, 2006, 03:28 PM // 15:28   #1
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
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Default W/E Build, Stone Smasher

Warrior/Elementalist

Stone Smasher

Attributes
Earth Magic 11
Strength 11 (10 + 1 rune)
Hammer Mastery 12 (10 + Helmet + 1 rune)
1 unused attribute point

For armor i'm wearing Dragon's Armor, cuz it's cool, but i'm also wearing an ugly Dwarven Helmet, for the Hammer Bonus. I'm also wearing stonefist gauntlets that add to the knockdown time, which is important in this build.

I'm currently using a Victos Hammer that i bought off a guy for about 3.6 K.

Skills:
Sprint, Berserker Stance, Crushing Blow, Devestating Hammer, Fierce Blow, Hammer Bash,Armor of Earth and Aftershock.

This build works well both in PvE and PvP, it's a team build though, it needs a monk to function.
This isn't a fancy build, it's just made for killing off things as fast as possible.
It works well as both an anti-warrior and anti-caster, but as any warrior build it's easily defeated by Throw Dirt or similar skills that cause blindess.

Sprint i used to close in on the enemy fast, minimizing the time they can use distance to their advantage. Once close i start Berserker Stance to build up Adrenaline needed for Devestating Hammer. Once the enemy is down i quickly use Crushing Blow to cause a deep wound, lowering their total health with 20%. Following Crushing Blow i use Fierce Blow, i new skill i found in Factions that causes extra damage if the target has Weakness, which Devestating Hammer causes. So Fierce Blow is just for adding extra damage, but also for making a little more adrenaline so that i can knock down the opponent again with Hammer Bash and quickly use Aftershock that does atleast 110 damage.
This usually killes off most opponents, but in case they're still alive i just wallop them some more. Also, if the enemies are getting annoying i can always just activate Armor of Earth that basically halves the recieved damage and gives my team's monk a fair chance to keep me alive while i'm taking out the enemy spellcasters and basically everything they have.

As i warned before, this build is weak against the usual anti-warrior things like Blind, Weakness, Hamstring and so on, so a good healer is needed for this build to function properly. This build, as you can see, has no way of healing itself, it's only for dealing large amounts of damage, which it is very good at i might add!

I made this build up myself, after alot of testing.
If you guys have anything to add or would like to see different, then just say so! I love polishing my builds until perfection .

Also, in case there's something about the build you do not like, just say so in a helpful way, i would prefer not to see "OMG UR BUILD IS TEH SUCKZOR! F*CKZING NOOBZOR!".
-Draconis
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Old Jun 02, 2006, 03:38 PM // 15:38   #2
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
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No comments? Then it must be a great build .
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Old Jun 02, 2006, 03:47 PM // 15:47   #3
Krytan Explorer
 
Join Date: Jul 2005
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Even in pve, a res skill is needed be it a sig or a spell, unless you are soloing. In pvp, res sig is just too good to miss out on.
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Old Jun 02, 2006, 06:54 PM // 18:54   #4
Wilds Pathfinder
 
Xaero Gouki Kriegor's Avatar
 
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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replace aftershock and armor of earth with healing signet and rez signet, replace berserker stance with frenzy, take off all the point on earth, put it in tactics instead, use a superior rune and dwarven helmet and max out your hammer to 16. hammer bash replaced with shock, there , now you got you a good gvg hammer build involving elementalist as the secondary profession
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Old Jun 02, 2006, 06:58 PM // 18:58   #5
Wilds Pathfinder
 
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Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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in fact AS its old fashioned I'd rather take crushing blow, and for any hammer war you need glads armor, hammer wars are energy suckers
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Old Jun 05, 2006, 02:09 PM // 14:09   #6
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
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Well, i'm not sure if i like Frenzy as the whole Double Damage part is pretty bad, in my eyes. But if i replaced Berserker Stance with Frenzy but kept Armor of Earth i could negate the Double Damage downside of Frenzy.
Other than that i will now consider replacing Armor of Earth with the Res Sig.
Also, i'm not fond of sup runes, i need all the health i can get, the elems in the team can deal the damage. About the Glads Armor, i'm working on it , once i've finished the main storyline in Factions i'll get my hands on the 15K Cantha armor with parts that all look alike so that i can mix and match without looking like a dick, but still getting nice effects .
Thanks for the feedback though.
-Draconis
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Old Jun 05, 2006, 02:24 PM // 14:24   #7
Krytan Explorer
 
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Join Date: Mar 2006
Location: U.K
Guild: Intensive Care Unit [ICU]
Profession: Me/A
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Frenzy is a must for any PvP warrior, especially hammer. It increases your DPS enough to make temporary double damage, worth it, but it also increases the rate at which you gain adrenaline for your adren skills. If your taking frenzy, you must rake rush (or sprint but I much prefer rush) to cancel frenzy should you start taking damage. I would use a +30 hp hammer and a shield with +45hp in a stance to buff up your health from using superior rune.
I would use:

Frenzy
Backbreaker {E}
Crushing Blow
Bull's strike.
Rush
Shock
Healing Signet
Res signet

For PvE you could replace shock for armor of earth, and replace bull's strike for more attack skills. If you really wanna use aftershock, try earthshaker {E}
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Old Jun 05, 2006, 06:11 PM // 18:11   #8
Academy Page
 
Join Date: Mar 2006
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Im not positive but i dont think u can use a hammer AND a shield as hammers are 2 handed.
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Old Jun 05, 2006, 09:17 PM // 21:17   #9
Ascalonian Squire
 
Join Date: Jun 2005
Profession: W/E
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I think prodikal is right, and i'll think about this whole "two build" thing for use in PvP and PvE. Allthough as long as i have a team to back me up my current build is quite effective in PvP as well. But alas, teams have a tendency to not be where they are needed, no? :P
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